AoeStats
← ELBO | Dseko

Nomad

509750390Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 28m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1389
+12
🇵🇪 Spanish · Peru
1370
+12
🇧🇪 Danes · Belgium
1307
-13
🇬🇧 Persians · United Kingdom
1277
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,541 12:26 17:17 — ⛏ Fish Boom into Fire Galleys FC
39 1,095 14:23 18:28 — ⚔ Fish Boom FC into Skirms
30 859 12:40 23:20 — ⚔ Fish Boom into Scouts into Galleys
27 779 14:41 21:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,500 6,880 1,625 1,070 16,075 17,735
7,075 5,600 1,370 850 14,895 15,098
6,020 5,837 1,050 975 13,882 16,192
5,685 5,325 385 750 12,145 12,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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