AoeStats
← [ Wildpigs ] Mighty MOSE

Arabia

510363065Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 40m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1263
+13
1199
+16
🇨🇳 Huns · China
1193
+16
🇲🇽 Britons · Mexico
1117
+19
🇳🇱 Varangians · Netherlands
1260
-19
🇦🇷 Berbers · Argentina
1191
-16
🇧🇷 Romans · Brazil
1160
-15
🇩🇪 Portuguese · Germany
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,921 9:43 24:39 — ⚔ Archer Rush
35 1,389 9:46 22:53 — ⚔ Scout Rush
29 1,180 9:43 22:27 38:44 ⚔ Archers into Skirms
28 1,107 9:30 26:34 32:25 ⚔ Archers into Fast Imp
27 1,073 9:59 26:53 — ⚔ Scout Rush
27 1,078 9:29 24:21 — ⚔ Scout Rush
25 998 9:29 25:06 — ⚔ Scout Rush
18 708 11:03 20:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,535 8,977 12,120 200 41,832 45,288
11,935 6,196 4,595 965 23,691 26,295
7,205 8,525 6,395 1,350 23,475 24,142
7,420 8,513 6,750 200 22,883 27,492
12,045 6,499 3,775 400 22,719 26,379
6,970 8,781 5,110 950 21,811 22,885
9,480 3,944 4,700 100 18,224 19,092
5,655 4,178 300 955 11,088 11,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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