AoeStats
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MegaRandom

510631952Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
883
+16
🇹🇷 Turks · Türkiye
869
+16
🇺🇸 Mongols · United States
900
-17
🇨🇳 Teutons · China
852
-38
Player eAPM Actions Feudal Castle Imperial Opening
52 1,695 12:09 21:12 — ⚔ Scout Rush
28 915 10:39 18:43 — ⛏ Fast Castle
26 827 12:12 19:35 — ⚔ M@A into Scouts
22 713 11:18 17:56 29:00 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,900 7,330 4,880 1,400 27,510 31,901
11,500 5,224 3,370 1,400 21,494 22,591
10,310 5,125 2,615 1,425 19,475 26,545
9,755 6,310 1,065 2,150 19,280 23,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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