AoeStats
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African Clearing

510457971Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1232
+17
🇦🇷 Varangians · Argentina
1228
+17
🇦🇷 Huns · Argentina
1201
+18
🇨🇴 Wei · Colombia
1264
-17
🇨🇴 Berbers · Colombia
1263
-18
🇨🇴 Spanish · Colombia
1237
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,072 13:05 17:51 40:35 ⛏ Fast Castle
37 1,795 14:05 20:10 47:26 ⛏ Fast Castle
33 1,583 12:08 26:04 — ⚔ Tower Rush
27 1,295 15:22 19:36 — ⛏ Fast Castle
26 1,269 15:44 30:29 — ⚔ Fish Boom into Towers FC
18 873 17:21 24:04 47:43 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,560 10,660 10,040 2,450 42,710 51,366
17,440 9,969 7,770 1,800 36,979 43,641
14,790 7,425 5,980 2,800 30,995 32,784
11,015 11,807 5,950 1,275 30,047 32,485
12,030 8,249 2,200 2,400 24,879 26,939
11,415 7,180 1,420 3,535 23,550 26,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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