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Yucatan

510590558Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1328
+14
🇸🇪 Varangians · Sweden
1290
+16
1293
-15
🇩🇪 Chinese · Germany
1279
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,979 11:05 15:18 32:46 ⛏ Fast Castle
45 1,774 10:32 14:59 — ⛏ Fast Castle
41 1,622 8:44 21:35 — ⚔ Scout Rush
23 912 11:38 18:14 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,120 13,580 9,690 2,350 37,740 41,479
9,690 10,185 4,560 4,025 28,460 33,096
11,310 5,343 5,345 200 22,198 24,816
9,020 4,862 3,200 225 17,307 18,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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