AoeStats
← viljelia

Arabia

506067892Analyzed
1v1 RM · 19d ago on Sep 12, 2026· 64m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Franks · Denmark
751
+15
🇫🇮 Japanese · Finland
739
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,750 11:23 23:14 48:04 ⚔ Archer Rush
21 1,337 10:12 23:03 44:36 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
35,025 17,160 19,290 4,310 75,785 96,508
19,375 10,791 12,205 3,610 45,981 48,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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