AoeStats
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Pilgrims

508953296Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 113m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
929
+39
🇩🇪 Ethiopians · Germany
856
+29
🇩🇪 Italians · Germany
894
-16
🇩🇪 Varangians · Germany
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 4,049 10:21 19:13 40:58 ⚔ Fish Boom into Towers FC
25 2,844 12:00 21:27 45:23 ⚔ Fish Boom into Archers into Scouts into Galleys
15 1,652 11:52 43:18 86:42 ⛏ Fish Boom
11 1,199 18:56 28:56 50:19 ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
48,750 42,670 20,510 3,875 115,805 141,758
42,125 41,315 17,775 5,150 106,365 135,902
24,180 43,365 18,385 3,875 89,805 100,713
21,075 21,015 11,830 1,475 55,395 64,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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