AoeStats
← Celinha

Black Forest

508778610Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 44m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
737
+17
🇦🇷 Sicilians · Argentina
718
+17
🇦🇷 Franks · Argentina
689
+19
🇧🇷 Turks · Brazil
843
-22
🇧🇷 Franks · Brazil
791
-29
🇺🇸 Aztecs · United States
609
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,260 11:36 27:02 —
20 900 35:27 44:00 — ⚔ Towers FC
20 886 15:30 — —
19 821 13:20 26:38 — ⚔ Drush FC
10 450 14:01 34:26 — ⛏ Fish Boom FC
9 387 19:51 26:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,300 7,517 4,805 2,805 28,427 32,800
11,875 6,029 3,345 850 22,099 27,283
5,100 7,162 560 1,345 14,167 16,689
5,050 4,295 250 750 10,345 13,524
4,350 3,916 550 195 9,011 14,924
3,470 2,259 410 245 6,384 7,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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