AoeStats
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Arena

510294032Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 46m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Britons · Greece
1008
+35
🇬🇷 Saxons · Greece
924
+18
🇩🇪 Malay · Germany
1000
-51
🇪🇸 Maya · Spain
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,503 10:21 16:54 45:19 ⛏ Fast Castle
29 1,350 10:27 17:36 31:40 ⛏ Fast Castle
21 991 9:58 16:22 35:40 ⛏ Fast Castle
12 545 13:53 22:27 — ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,495 19,455 8,905 3,450 44,305 61,445
15,230 11,600 9,975 2,150 38,955 52,223
11,750 11,532 4,965 1,150 29,397 34,243
9,975 9,355 2,425 1,020 22,775 29,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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