AoeStats
← ArthurMitchell3

Arena

510642485Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 27m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1547
+7
🇲🇽 Poles · Mexico
1485
+9
🇨🇴 Bohemians · Colombia
1307
+15
🇨🇴 Romans · Colombia
1161
+20
🇺🇸 Turks · United States
1360
-16
🇲🇽 Muisca · Mexico
1297
-12
🇷🇺 Khmer · Russia
1291
-12
🇹🇼 Magyars · Taiwan
1266
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 1,988 10:29 14:55 — ⛏ Fast Castle
52 1,439 10:53 14:54 — ⛏ Fast Castle
48 1,312 10:26 14:29 — ⛏ Fast Castle
41 1,145 10:01 15:30 — ⛏ Fast Castle
34 927 11:13 15:56 21:03 ◆ FC into Fast Imp
30 824 10:28 13:30 — ⛏ Fast Castle
24 653 11:09 16:30 — ⛏ Fast Castle
18 495 11:12 14:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,990 8,255 2,235 975 21,455 23,169
9,700 6,375 1,580 300 17,955 19,526
5,210 5,575 3,725 210 14,720 15,688
5,425 5,755 1,120 640 12,940 12,863
5,015 5,385 2,165 300 12,865 14,263
6,355 4,570 1,325 305 12,555 15,184
5,555 3,305 2,310 0 11,170 11,926
3,250 2,665 250 200 6,365 7,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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