AoeStats
← ArthurMitchell3

Nomad

509233557Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1497
+14
🇨🇳 Franks · China
1408
+18
1391
+18
🇺🇸 Hindustanis · United States
1339
+21
🇲🇽 Burgundians · Mexico
1485
-19
🇧🇷 Huns · Brazil
1448
-18
🇺🇸 Portuguese · United States
1419
-17
🇮🇹 Danes · Italy
1418
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,427 14:09 17:53 39:15 ⛏ Fish Boom FC
48 2,317 11:54 16:53 — ⛏ Fish Boom FC
41 2,004 13:17 20:10 27:21 ⛏ Fish Boom into Galleys FC
39 1,880 14:22 19:06 36:12 ⚔ Fish Boom into Scouts FC
36 1,757 13:27 17:23 36:31 ⛏ Fish Boom FC
36 1,736 13:43 17:34 39:56 ⛏ Fish Boom FC
23 1,100 14:11 18:10 — ⛏ Fast Castle
19 908 17:41 21:24 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,590 21,589 11,095 3,780 54,054 54,956
22,540 10,063 17,430 300 50,333 52,947
19,450 14,919 6,435 6,260 47,064 53,411
14,800 14,603 6,030 6,965 42,398 46,170
18,760 11,455 4,455 3,855 38,525 39,030
11,675 11,984 6,065 2,750 32,474 35,888
6,050 5,040 250 100 11,440 11,623
6,040 1,820 2,725 750 11,335 11,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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