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Arena

509986136Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1473
+9
🇧🇷 Danes · Brazil
1470
+9
🇨🇦 Chinese · Canada
1446
+10
🇳🇴 Sicilians · Norway
1439
+10
🇹🇷 Danes · Türkiye
1378
-11
🇹🇷 Britons · Türkiye
1348
-11
🇹🇷 Khmer · Türkiye
1292
-9
🇹🇷 Bohemians · Türkiye
1239
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 1,870 9:56 13:59 — ⛏ Fast Castle
45 1,633 11:16 15:32 31:35 ⛏ Fast Castle
41 1,487 9:56 13:45 28:47 ⛏ Fast Castle
35 1,281 9:53 14:00 26:50 ⛏ Fast Castle
34 1,243 10:29 14:36 32:01 ⛏ Fast Castle
30 1,081 10:55 14:28 — ⛏ Fast Castle
27 982 11:01 14:26 33:06 ⛏ Fast Castle
22 779 11:32 15:37 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,910 13,240 10,205 1,700 48,055 52,392
16,285 16,150 8,160 1,500 42,095 44,984
18,095 12,465 8,350 1,600 40,510 43,580
20,670 9,980 4,395 2,800 37,845 44,750
18,795 12,085 5,395 300 36,575 40,507
10,450 11,370 8,855 250 30,925 33,666
10,385 10,296 2,445 890 24,016 25,173
10,370 7,510 2,670 2,450 23,000 24,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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