AoeStats
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Fortress

508713543Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 25m 46s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1082
+12
🇩🇪 Mongols · Germany
1072
+13
🇲🇽 Franks · Mexico
1035
+14
🇩🇪 Danes · Germany
1024
-14
🇩🇪 Italians · Germany
1016
-14
🇩🇪 Goths · Germany
952
-34
Player eAPM Actions Feudal Castle Imperial Opening
23 590 8:29 13:27 — ⛏ Fast Castle
18 455 8:42 13:59 17:10 ◆ FC into Fast Imp
16 406 7:17 15:41 — ⛏ Fast Castle
12 309 7:34 11:24 — ⛏ Fast Castle
11 284 8:12 16:13 25:16 ⛏ Fast Castle
8 210 8:20 20:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,785 5,750 3,680 0 16,215 18,110
6,525 4,605 1,615 1,000 13,745 15,920
6,350 4,280 1,100 670 12,400 15,334
5,900 4,670 1,195 200 11,965 13,243
5,145 5,120 1,190 200 11,655 13,629
4,680 2,695 605 0 7,980 10,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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