AoeStats
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Arena

508705213Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 39m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1013
+17
🇹🇷 Huns · Türkiye
1005
+17
🇹🇷 Ethiopians · Türkiye
993
+17
🇩🇪 Danes · Germany
1042
-18
🇩🇪 Italians · Germany
1033
-17
🇩🇪 Goths · Germany
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
27 1,044 10:57 14:46 30:20 ⛏ Fast Castle
25 993 10:42 15:22 31:07 ⛏ Fast Castle
20 767 12:12 17:03 30:22 ⛏ Fast Castle
20 780 10:33 14:39 — ⛏ Fast Castle
16 636 11:31 16:33 37:06 ⛏ Fast Castle
6 254 18:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,435 19,280 11,375 2,935 50,025 53,934
11,975 11,785 7,890 850 32,500 37,533
14,730 9,900 3,970 2,825 31,425 33,049
12,290 11,000 5,180 2,150 30,620 35,853
13,370 8,110 5,305 950 27,735 31,240
3,100 1,592 0 0 4,692 6,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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