AoeStats
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Arabia

510696881Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 2m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1402
+14
🇧🇷 Ethiopians · Brazil
1390
+15
🇳🇿 Varangians · New Zealand
1327
+17
1304
+18
1390
-17
🇨🇳 Bengalis · China
1359
-16
🇨🇳 Dravidians · China
1352
-16
🇷🇺 Ethiopians · Russia
1331
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 164 — — —
62 161 — — —
61 160 — — —
54 142 — — —
53 139 — — —
44 115 — — —
37 98 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 424
300 100 0 0 400 280
250 100 0 0 350 193
200 100 0 0 300 223
150 100 0 0 250 255
200 0 0 0 200 260
200 0 0 0 200 213
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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