AoeStats
← Zuvela

Arabia

510718677Analyzed
1v1 RM · 16h ago on Oct 2, 2026· 44m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1094
+17
🇩🇪 Portuguese · Germany
1106
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,492 9:18 20:33 37:22 ⚔ M@A into Archers
31 1,403 9:47 22:08 38:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,230 12,752 13,560 1,600 50,142 50,802
13,385 10,567 4,610 1,590 30,152 32,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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