AoeStats
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Golden Pit

509336850Analyzed
1v1 RM · 4d ago on Sep 26, 2026· 87m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
607
+17
🇺🇸 Celts · United States
628
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,392 11:19 29:01 45:41 ⚔ Skirmisher Rush
16 1,391 11:23 16:29 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,735 32,942 15,650 3,550 85,877 91,913
30,790 28,105 20,775 5,245 84,915 144,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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