AoeStats
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Nomad

510804691Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 73m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
985
+8
🇷🇺 Danes · Russia
782
+16
🇫🇷 Franks · France
748
+17
🇧🇩 Wei · Bangladesh
795
-14
🇧🇩 Magyars · Bangladesh
784
-14
🇧🇩 Mongols · Bangladesh
781
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,572 16:02 27:19 50:40 ⛏ Fish Boom FC
23 1,670 16:59 22:13 62:59 ⛏ Fish Boom FC
23 1,692 16:56 22:59 47:30 ⛏ Fish Boom FC
22 1,592 13:36 23:23 36:47 ⚔ Fish Boom FC into Scouts
21 1,547 15:10 23:05 39:47 ⛏ Fish Boom FC
14 998 17:11 22:35 49:36 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,435 23,075 21,915 4,035 79,460 95,871
14,850 19,085 14,515 5,530 53,980 61,128
15,930 17,005 15,345 3,205 51,485 56,884
17,665 18,019 8,545 5,510 49,739 53,390
20,560 12,015 11,350 950 44,875 50,972
12,845 13,385 5,115 3,575 34,920 36,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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