AoeStats
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Arena

509517233Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1307
+10
🇺🇸 Persians · United States
1257
+12
🇨🇦 Turks · Canada
1252
+12
🇺🇸 Italians · United States
993
+22
🇨🇳 Italians · China
1182
-15
🇦🇺 Saracens · Australia
1171
-15
🇨🇱 Persians · Chile
1145
-13
🇧🇷 Hindustanis · Brazil
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,645 11:15 15:04 34:05 ⛏ Fast Castle
42 2,294 9:55 14:26 29:46 ⚔ FC into Archers
42 2,335 10:54 14:29 32:07 ⛏ Fast Castle
34 1,849 12:30 16:18 21:59 ◆ FC into Fast Imp
33 1,814 11:26 15:00 37:57 ⛏ Fast Castle
31 1,726 11:58 17:08 33:51 ⛏ Fast Castle
29 1,570 10:25 15:30 30:11 ⛏ Fast Castle
26 1,414 10:12 13:54 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,245 29,130 19,240 2,720 87,335 94,166
30,900 15,915 23,710 1,600 72,125 92,248
27,660 21,288 17,025 2,985 68,958 79,543
32,295 22,895 10,035 2,905 68,130 72,954
27,610 20,175 14,195 3,085 65,065 74,975
34,800 12,065 10,610 2,555 60,030 68,400
23,620 10,895 12,890 1,210 48,615 60,466
15,595 17,055 12,400 2,150 47,200 63,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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