AoeStats
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Oasis

509843603Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 36m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1387
+12
🇫🇷 Japanese · France
1373
+12
🇫🇷 Poles · France
1254
+17
🇦🇺 Danes · Australia
1491
-21
🇦🇺 Byzantines · Australia
1188
-10
🇦🇺 Ethiopians · Australia
1187
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 2,753 9:43 27:05 — ⚔ Scout Rush
64 2,363 9:48 24:55 — ⚔ Archer Rush
41 1,528 9:08 21:22 — ⚔ M@A Rush
38 1,416 9:53 — — ⚔ Skirmisher Rush
37 1,368 11:40 17:48 — ⚔ Drush FC into Archers
19 717 10:16 22:59 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,325 10,196 8,565 100 27,186 28,636
13,735 5,835 3,445 750 23,765 25,297
11,475 7,260 2,475 2,525 23,735 27,002
7,575 9,306 3,660 300 20,841 24,302
7,675 8,444 3,070 200 19,389 21,548
4,980 4,952 100 190 10,222 12,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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