AoeStats
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MegaRandom

508585998Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 41m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1046
+18
🇵🇪 Sicilians · Peru
1045
+18
🇵🇪 Vietnamese · Peru
955
+22
🇲🇽 Varangians · Mexico
1219
-25
🇲🇽 Magyars · Mexico
1026
-17
🇲🇽 Vietnamese · Mexico
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,724 8:27 20:38 40:45 ⛏ Fast Castle
40 1,692 11:12 26:50 — ⚔ Fish Boom into Scouts
30 1,271 10:47 23:22 — ⚔ Scouts into Fish Boom
26 1,082 11:34 30:15 — ⚔ Towers FC
24 1,010 11:47 24:40 — ⚔ Scout Rush
14 597 11:49 19:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,955 11,750 7,080 950 38,735 39,940
17,885 9,429 6,440 1,050 34,804 36,605
15,390 10,839 4,665 915 31,809 35,712
8,750 6,450 3,110 1,500 19,810 21,766
3,760 6,057 1,795 2,370 13,982 16,530
4,485 3,658 250 165 8,558 8,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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