AoeStats
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African Clearing

510427749Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 38m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
954
+16
🇨🇦 Byzantines · Canada
951
+16
🇺🇸 Poles · United States
1000
-55
🇧🇪 Malians · Belgium
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,063 13:57 — —
26 1,015 14:01 27:35 38:11 ⚔ M@A Rush
20 750 16:49 31:06 — ⚔ Archer Rush
3 121 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,120 4,475 2,770 980 18,345 19,170
4,420 4,293 1,015 1,305 11,033 10,844
3,750 3,473 335 680 8,238 7,948
550 350 0 100 1,000 708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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