AoeStats
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Nomad

508687473Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 57m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1195
+13
🇿🇦 Persians · South Africa
1187
+14
🇨🇱 Chinese · Chile
1185
+14
🇧🇦 Saxons · Bosnia & Herzegovina
1171
+14
🇪🇸 Khmer · Spain
1174
-15
🇪🇸 Teutons · Spain
1149
-14
🇪🇸 Celts · Spain
1146
-14
🇪🇸 Huns · Spain
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,066 14:47 20:12 38:21 ⚔ Fish Boom FC into Scouts
30 1,738 14:52 19:44 32:32 ⛏ Fish Boom FC
28 1,620 13:51 21:38 40:13 ⛏ Fish Boom into Galleys FC
26 1,479 13:53 18:57 45:12 ⛏ Fish Boom FC
25 1,426 16:06 19:51 26:06 ⛏ Fish Boom FC into Fast Imp
20 1,151 14:23 19:02 33:50 ⛏ Fish Boom FC
19 1,070 16:33 20:48 49:02 ⛏ Fast Castle
12 678 17:19 — — ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
42,955 15,911 33,635 4,320 96,821 108,530
20,690 13,365 8,290 3,050 45,395 45,673
20,435 14,970 6,360 1,900 43,665 45,942
18,415 8,378 10,440 2,900 40,133 52,249
18,485 10,860 6,385 3,000 38,730 51,459
15,885 15,977 3,870 2,820 38,552 43,954
11,245 10,985 7,655 4,030 33,915 35,812
4,120 4,595 430 1,020 10,165 10,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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