AoeStats
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Arabia

507823948Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 57m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
586
+13
🇨🇱 Hindustanis · Chile
567
+14
🇩🇪 Lithuanians · Germany
538
-14
🇩🇪 Britons · Germany
501
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,215 11:01 23:32 38:58 ⚔ Scout Rush
15 846 13:31 29:36 — ⚔ Archer Rush
10 596 11:54 28:23 — ⚔ M@A Rush
9 525 15:09 23:43 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 14,184 12,025 2,150 50,459 64,908
19,995 11,515 12,415 2,835 46,760 49,314
16,500 7,314 10,385 3,350 37,549 49,509
9,905 9,980 5,395 1,740 27,020 27,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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