AoeStats
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Arena

510117573Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 61m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
874
+14
🇨🇳 Bulgarians · China
844
+15
🇩🇪 Shu · Germany
815
+16
🇹🇼 Saracens · Taiwan
753
+19
🇨🇱 Cumans · Chile
840
-17
🇹🇷 Celts · Türkiye
830
-16
🇧🇪 Danes · Belgium
821
-16
🇹🇷 Persians · Türkiye
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,448 14:03 19:56 38:41 ⛏ Fast Castle
28 1,706 10:59 15:03 36:04 ⛏ Fast Castle
24 1,512 11:21 15:11 35:10 ⛏ Fast Castle
19 1,203 11:38 20:59 37:07 ⛏ Fast Castle
17 1,080 12:48 19:47 45:43 ⛏ Fast Castle
15 918 15:03 22:53 39:15 ⛏ Fast Castle
11 654 12:35 20:17 33:39 ⛏ Fast Castle
5 333 11:01 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
101,245 35,205 38,310 3,550 178,310 183,538
40,740 30,775 19,935 7,145 98,595 106,144
42,350 22,655 28,865 4,630 98,500 106,896
31,575 31,460 24,840 1,755 89,630 102,082
27,525 18,018 17,180 1,705 64,428 72,656
24,965 9,395 16,105 2,300 52,765 65,568
20,015 11,890 10,615 2,380 44,900 53,684
2,275 3,210 1,025 0 6,510 7,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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