AoeStats
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Black Forest

510116590Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 6m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
864
+15
🇪🇸 Mongols · Spain
849
+15
🇨🇱 Aztecs · Chile
824
+16
🇮🇳 Franks · India
767
+19
🇮🇳 Celts · India
909
-19
🇧🇪 Danes · Belgium
838
-17
🇩🇪 Shu · Germany
831
-16
🇨🇳 Bohemians · China
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 253 — — —
36 235 — — —
28 184 — — —
25 166 — — —
22 146 — — —
22 144 — — —
18 120 — — —
15 101 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 125 0 0 1,925 1,924
1,050 250 0 0 1,300 1,323
1,050 170 0 0 1,220 1,175
800 243 50 0 1,093 974
800 225 0 0 1,025 809
550 112 50 0 712 702
550 105 0 0 655 768
450 73 50 0 573 288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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