AoeStats
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Arena

510113418Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 25m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
929
+16
🇬🇧 Turks · United Kingdom
916
+17
🇷🇴 Goths · Romania
913
+17
🇮🇹 Franks · Italy
881
+18
🇨🇳 Mongols · China
1093
-23
🇨🇴 Byzantines · Colombia
933
-17
🇮🇳 Tatars · India
909
-16
🇨🇳 Spanish · China
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 898 11:14 15:02 — ⛏ Fast Castle
28 719 10:09 17:13 — ⛏ Fast Castle
24 617 10:33 14:22 — ⛏ Fast Castle
24 626 10:26 16:54 — ⛏ Fast Castle
23 584 11:42 20:17 — ⛏ Fast Castle
19 482 11:43 16:22 — ⛏ Fast Castle
19 494 11:35 15:35 — ⛏ Fast Castle
15 378 10:15 22:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,800 6,750 300 1,050 16,900 18,697
7,615 3,790 3,670 200 15,275 15,598
6,035 4,380 805 850 12,070 12,971
5,750 5,135 250 200 11,335 13,552
6,050 2,840 915 1,300 11,105 12,328
5,835 3,845 1,080 200 10,960 13,090
5,055 4,290 250 780 10,375 12,162
4,300 2,490 250 250 7,290 9,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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