AoeStats
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Arena

510082411Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 23m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1132
+13
🇳🇱 Armenians · Netherlands
1066
+16
🇭🇰 Mongols · Hong Kong SAR China
1088
-15
🇭🇰 Goths · Hong Kong SAR China
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,042 9:41 13:41 — ⛏ Fast Castle
37 859 10:54 15:10 — ⛏ Fast Castle
30 697 10:35 15:23 — ⛏ Fast Castle
21 475 11:16 21:26 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,175 4,330 1,380 200 12,085 12,068
5,825 3,910 740 100 10,575 11,048
5,115 3,055 545 100 8,815 10,959
3,925 3,005 350 200 7,480 8,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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