AoeStats
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Arabia

509871006Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1063
+14
🇭🇰 Goths · Hong Kong SAR China
1036
+15
🇹🇷 Danes · Türkiye
1068
-17
🇹🇷 Magyars · Türkiye
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,024 8:15 23:17 — ⚔ Scout Rush
39 1,531 9:56 25:29 — ⚔ Archer Rush
33 1,311 11:06 15:42 34:44 ⛏ Fast Castle
28 1,104 10:10 22:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,660 10,336 7,630 350 33,976 37,439
15,875 7,178 3,575 2,150 28,778 30,145
11,265 10,658 5,310 200 27,433 30,224
11,750 5,500 7,400 850 25,500 28,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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