AoeStats
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MegaRandom

510526040Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1234
+9
🇳🇴 Danes · Norway
1162
+11
🇨🇳 Franks · China
1050
+16
🇹🇷 Hindustanis · Türkiye
929
+21
🇸🇪 Koreans · Sweden
1125
-17
🇭🇰 Mongols · Hong Kong SAR China
1047
-14
🇹🇼 Wei · Taiwan
1020
-13
🇨🇳 Franks · China
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,809 13:01 21:46 36:58 ⚔ Fish Boom into Archers
47 2,433 14:32 18:16 27:28 ⛏ Fish Boom FC
36 1,880 12:59 18:05 30:30 ⛏ Fast Castle
35 1,837 13:36 23:27 36:06 ⚔ Fish Boom into Scouts
27 1,433 12:38 17:06 32:40 ⛏ Fish Boom FC
22 1,154 11:11 25:01 38:48 ⚔ M@A into Towers FC
20 1,053 12:30 16:41 39:47 ⛏ Fish Boom FC
19 994 13:55 19:24 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,940 20,044 28,085 2,900 85,969 90,457
19,615 20,170 10,785 9,405 59,975 77,625
25,165 11,899 18,305 3,810 59,179 61,368
18,785 23,779 8,445 4,240 55,249 64,834
21,685 13,395 12,630 3,550 51,260 64,799
17,250 21,414 7,445 3,045 49,154 62,068
19,760 13,310 12,040 3,000 48,110 51,660
8,425 8,643 4,905 2,875 24,848 26,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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