AoeStats
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Arena

510522829Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 30m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1339
+9
🇨🇳 Dravidians · China
1307
+10
🇨🇳 Franks · China
1063
+21
🇺🇸 Britons · United States
1188
-14
🇨🇭 Cumans · Switzerland
1165
-13
🇳🇴 Danes · Norway
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,348 10:44 14:28 28:10 ⛏ Fast Castle
41 1,223 10:00 16:45 — ⛏ Fast Castle
38 1,139 8:24 20:18 — ⛏ Fast Castle
32 961 10:21 13:58 28:16 ⛏ Fast Castle
26 774 10:29 14:33 28:29 ⛏ Fast Castle
19 560 11:19 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,160 12,195 6,505 950 37,810 37,890
11,570 8,448 2,085 300 22,403 25,318
9,990 7,920 3,595 850 22,355 25,609
11,035 7,420 3,130 200 21,785 23,879
8,775 10,795 1,050 200 20,820 25,154
7,070 5,201 750 950 13,971 15,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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