AoeStats
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Nomad

509945545Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 41m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1224
+17
🇦🇷 Italians · Argentina
1220
+17
🇦🇷 Slavs · Argentina
1201
+18
🇲🇽 Dravidians · Mexico
1288
-19
🇦🇷 Persians · Argentina
1236
-17
🇳🇴 Danes · Norway
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,655 13:37 18:10 36:20 ⛏ Fish Boom FC
38 1,553 14:21 17:52 39:39 ⛏ Fish Boom FC into Galleys
31 1,264 13:18 17:16 — ⛏ Fish Boom FC
25 1,030 13:53 20:20 40:40 ⚔ Fish Boom into Skirms into Fire Galleys
24 999 14:34 20:07 39:45 ⛏ Fish Boom into Galleys FC
22 918 14:59 18:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,380 12,480 4,975 850 29,685 30,883
9,125 12,480 5,355 2,170 29,130 30,419
12,455 8,425 3,440 2,155 26,475 27,647
9,775 8,845 2,390 1,765 22,775 24,548
8,055 8,225 2,935 2,250 21,465 23,828
1
5,220 7,108 1,810 305 14,443 14,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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