AoeStats
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Nomad

509353106Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1242
+14
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1237
+15
🇩🇰 Spanish · Denmark
1233
+15
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1175
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1322
-19
🇭🇰 Cumans · Hong Kong SAR China
1294
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🇹🇼 Armenians · Taiwan
1263
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🇹🇼 Teutons · Taiwan
942
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 1,470 15:01 25:33 — ⚔ Fish Boom into Archers
43 1,428 28:05 — — ⛏ Fish Boom
38 1,256 13:57 26:32 — ⛏ Fish Boom FC
33 1,081 14:30 27:30 — ⚔ Fish Boom into Archers
26 864 13:22 28:27 — ⛏ Fish Boom
26 879 14:49 23:18 — ⛏ Fish Boom into Galleys FC
25 836 21:04 28:51 — ⚔ Fish Boom into Scouts
22 722 15:19 20:49 28:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,185 7,190 3,565 850 20,790 22,074
11,185 6,158 2,100 100 19,543 21,133
7,645 8,374 2,885 400 19,304 19,300
6,750 7,480 940 500 15,670 16,781
5,400 4,890 2,090 300 12,680 13,927
4,575 6,055 955 350 11,935 12,789
2,700 5,872 50 200 8,822 9,487
3,595 3,375 350 200 7,520 8,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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