AoeStats
← Shaggy

Yucatan

510642417Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 39m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Ethiopians · Venezuela
1196
+11
🇺🇸 Varangians · United States
1128
+14
🇨🇱 Britons · Chile
946
+21
🇨🇦 Poles · Canada
1126
-17
🇹🇷 Teutons · Türkiye
1078
-15
🇧🇷 Varangians · Brazil
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,973 10:28 17:58 — ⚔ Scout Rush
46 1,809 10:26 21:58 — ⚔ M@A into Archers
38 1,489 10:50 22:22 36:37 ⚔ Archer Rush
30 1,183 11:26 21:57 — ⚔ Scout Rush
25 988 11:29 16:51 — ⛏ Fast Castle
25 993 12:40 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,585 11,173 5,805 290 28,853 29,679
13,955 5,365 6,570 850 26,740 31,267
8,175 8,215 6,545 950 23,885 29,872
8,900 4,765 3,230 1,600 18,495 19,044
9,090 4,720 2,225 445 16,480 17,600
5,685 4,978 345 125 11,133 11,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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