AoeStats
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Black Forest

510647891Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
714
+14
🇨🇱 Mongols · Chile
691
+18
🇪🇨 Wei · Ecuador
678
-15
🇵🇱 Varangians · Poland
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 649 13:32 22:10 41:44 ⛏ Fast Castle
12 516 14:28 20:28 34:33 ⛏ Fast Castle
11 480 16:45 24:31 33:10 ⛏ Fast Castle
5 201 13:20 22:36 40:03

Resources

Player Food Wood Gold Stone Spent Collected
16,875 11,021 11,310 865 40,071 45,352
15,670 11,881 6,915 2,470 36,936 38,489
13,180 6,040 5,150 3,025 27,395 34,643
6,730 4,646 2,820 1,425 15,621 17,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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