AoeStats
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Black Forest

509486982Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 56m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
977
+11
🇦🇷 Burgundians · Argentina
898
+14
🇦🇷 Georgians · Argentina
719
+21
🇩🇪 Tatars · Germany
876
-16
🇩🇪 Danes · Germany
858
-16
🇺🇸 Persians · United States
808
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,991 11:35 16:20 32:17 ⛏ Fast Castle
22 1,224 13:47 22:25 40:23 ⚔ Drush FC
18 986 11:28 16:47 29:11 ⛏ Fish Boom FC
16 909 12:14 27:31 36:26 ⚔ Drush
12 684 20:00 24:37 36:22 ⚔ Drush FC
4 223 13:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,805 33,704 15,375 1,660 75,544 104,023
28,605 13,868 25,460 1,500 69,433 73,885
23,755 16,590 16,835 6,380 63,560 83,938
24,250 13,719 8,155 3,125 49,249 55,523
17,980 14,475 11,355 3,185 46,995 53,652
1,900 748 0 0 2,648 4,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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