AoeStats
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African Clearing

510334958Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 26m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1394
+15
🇻🇳 Mongols · Vietnam
1373
+16
🇨🇳 Varangians · China
1359
+16
🇨🇳 Magyars · China
1326
+18
🇨🇳 Berbers · China
1383
-17
🇪🇨 Vietnamese · Ecuador
1381
-17
🇸🇬 Mongols · Singapore
1367
-16
🇨🇳 Huns · China
1340
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,329 13:38 17:24 — ⛏ Fish Boom FC
45 1,173 13:44 — — ⚔ M@A Rush
40 1,056 14:57 — — ⚔ Tower Rush
38 980 14:11 — — ⚔ Scout Rush
34 878 12:27 24:51 — ⚔ Scout Rush
33 867 14:11 18:30 — ⛏ Fast Castle
32 837 14:43 18:37 — ⛏ Fast Castle
26 688 12:34 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,450 6,787 1,695 300 14,232 14,539
6,755 3,025 1,210 850 11,840 11,764
4,000 4,098 1,825 200 10,123 10,265
6,120 2,487 300 750 9,657 9,444
4,990 3,054 1,015 325 9,384 8,852
6,735 1,775 150 100 8,760 9,194
3,700 1,775 50 1,100 6,625 6,648
3,925 2,190 250 220 6,585 6,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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