AoeStats
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MegaRandom

509019264Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 36m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1055
+16
🇺🇸 Magyars · United States
1054
+17
🇨🇱 Varangians · Chile
1092
-18
🇨🇱 Franks · Chile
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 698 11:10 16:39 33:30 ⛏ Fast Castle
18 665 11:08 15:43 33:03 ⛏ Fast Castle
16 584 10:41 19:43 31:52 ⚔ Archer Rush
14 493 11:39 17:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,050 8,730 5,355 750 25,885 28,786
7,475 4,763 2,810 1,500 16,548 19,923
6,800 4,435 2,170 2,700 16,105 19,742
5,100 5,861 3,300 1,330 15,591 18,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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