AoeStats
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Pilgrims

508778823Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 26m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1039
+16
🇺🇸 Magyars · United States
1038
+16
🇺🇸 Japanese · United States
1049
-16
🇺🇸 Franks · United States
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 501 13:23 18:39 — ⚔ Fish Boom into Archers
19 504 16:27 — — ⚔ Skirmisher Rush
16 424 13:14 25:03 — ⚔ Scouts into Skirms
14 366 13:49 24:41 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,725 8,065 3,120 125 17,035 19,652
4,875 6,490 2,810 750 14,925 16,416
5,695 4,343 400 100 10,538 10,372
2,450 3,176 450 160 6,236 6,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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