AoeStats
← Bongo12

Nomad

510284351Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 47m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1166
+14
🇫🇷 Spanish · France
1165
+14
🇳🇿 Burgundians · New Zealand
1151
-15
🇪🇸 Varangians · Spain
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,781 15:00 19:46 40:11 ⛏ Fast Castle
25 1,190 12:47 16:58 36:57 ⛏ Fish Boom FC
24 1,115 13:22 22:33 38:06 ⛏ Fish Boom into Galleys FC
12 574 16:29 23:55 39:58 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,145 15,465 7,085 6,800 50,495 56,066
19,895 16,855 6,095 2,660 45,505 48,574
11,945 22,305 8,150 2,875 45,275 50,679
8,900 15,875 8,375 2,150 35,300 38,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.