AoeStats
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African Clearing

510280390Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 45m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1079
+19
🇪🇸 Mongols · Spain
1002
+22
🇳🇿 Spanish · New Zealand
1173
-22
🇨🇳 Varangians · China
1100
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 1,778 13:48 18:21 39:45 ⛏ Fast Castle
26 1,217 14:29 20:56 31:30 ⚔ Archers FC
26 1,190 15:19 19:49 — ⛏ Fast Castle
19 877 11:25 22:54 39:17

Resources

Player Food Wood Gold Stone Spent Collected
15,205 7,670 8,075 1,600 32,550 35,715
10,875 9,555 6,835 1,800 29,065 36,202
12,155 9,142 5,560 955 27,812 30,385
4,970 3,136 1,335 950 10,391 11,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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