AoeStats
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Black Forest

508604179Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 79m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
900
+16
🇨🇳 Khmer · China
887
+17
🇨🇳 Persians · China
867
+18
🇨🇳 Franks · China
784
+21
🇨🇳 Spanish · China
987
-21
🇨🇳 Saxons · China
977
-21
🇵🇪 Mongols · Peru
875
-17
🇨🇿 Turks · Czechia
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,687 14:04 17:57 35:02 ⛏ Fast Castle
33 2,626 13:41 19:02 33:48 ⛏ Fast Castle
32 2,538 9:39 15:32 29:07 ⛏ Fast Castle
30 2,363 11:00 15:48 31:37 ⛏ Fast Castle
25 2,001 13:34 17:49 35:52 ⛏ Fast Castle
24 1,901 11:53 17:23 34:28 ⛏ Fast Castle
23 1,818 11:48 15:50 33:33 ⛏ Fast Castle
15 1,217 13:42 21:17 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,385 23,648 50,165 4,495 151,693 167,738
60,140 30,495 39,220 3,000 132,855 166,849
39,155 34,230 43,525 2,435 119,345 132,200
44,105 30,600 38,600 4,380 117,685 154,714
45,800 22,720 47,320 1,235 117,075 154,183
23,295 47,742 41,480 4,230 116,747 137,933
34,450 55,495 17,560 5,315 112,820 173,684
24,905 12,909 22,755 1,815 62,384 84,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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