AoeStats
← Kwisatz Haderach

Yucatan

510938315Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 28m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1459
+12
🇲🇽 Britons · Mexico
1409
+14
🇲🇽 Mongols · Mexico
1339
+16
🇦🇺 Britons · Australia
1441
-17
🇦🇺 Varangians · Australia
1379
-15
🇦🇺 Khitans · Australia
1258
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 1,915 10:56 15:20 — ⛏ Fast Castle
66 1,901 9:02 21:48 — ⚔ M@A into Archers
58 1,676 8:20 16:19 — ⚔ Scout Rush
53 1,515 10:32 14:29 — ⛏ Fast Castle
34 976 11:10 — — ⚔ Skirmisher Rush
31 879 10:29 16:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,325 8,361 2,865 2,535 24,086 24,926
6,275 8,156 5,435 100 19,966 21,205
6,935 6,726 2,125 960 16,746 17,979
6,050 6,207 2,835 830 15,922 16,772
8,335 4,750 2,000 230 15,315 17,316
3,425 2,085 50 250 5,810 6,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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