AoeStats
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Arena

509519027Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 11m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1193
+12
1077
+17
🇺🇸 Saracens · United States
1074
+17
🇦🇷 Bengalis · Argentina
1044
+18
🇨🇴 Ethiopians · Colombia
1115
-17
🇨🇴 Khmer · Colombia
1114
-17
🇫🇷 Goths · France
1102
-16
🇨🇳 Franks · China
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 522 10:48 — —
40 473 10:14 — — ⛏ Fast Castle
24 278 11:00 — —
24 287 — — —
23 275 11:22 — —
22 260 10:01 — —
16 193 11:31 — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,700 825 250 0 3,775 4,700
2,350 1,070 150 0 3,570 4,278
2,750 625 0 0 3,375 3,847
2,300 700 90 0 3,090 4,044
1,950 820 0 0 2,770 3,734
1,900 400 0 0 2,300 3,040
1,550 535 0 0 2,085 2,939
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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