AoeStats
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Arena

509961064Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 59m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1117
+17
🇹🇷 Tatars · Türkiye
1103
+17
🇨🇦 Goths · Canada
1076
+18
🇧🇪 Franks · Belgium
1072
+18
🇪🇬 Byzantines · Egypt
1168
-19
🇬🇧 Vietnamese · United Kingdom
1137
-18
🇺🇸 Hindustanis · United States
1125
-18
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,822 10:56 14:53 28:38 ⚔ FC into Scouts
50 3,009 10:15 14:30 30:54 ⛏ Fast Castle
41 2,487 10:55 15:22 29:40 ⛏ Fast Castle
31 1,858 11:13 16:06 30:05 ⛏ Fast Castle
29 1,764 10:56 14:47 29:34 ⛏ Fast Castle
27 1,640 9:46 14:42 30:09 ⛏ Fast Castle
22 1,344 11:38 15:11 27:40 ⛏ Fast Castle
21 1,275 10:36 17:36 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,360 53,125 15,925 3,450 107,860 122,727
57,950 24,285 20,120 1,700 104,055 107,762
53,230 26,750 16,840 1,650 98,470 103,258
51,100 15,260 21,020 2,900 90,280 93,902
41,515 25,800 18,330 2,950 88,595 116,106
37,210 20,040 23,765 2,600 83,615 85,244
31,900 20,775 25,310 4,300 82,285 118,946
34,285 29,915 12,015 2,505 78,720 96,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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