AoeStats
← tom.klein.kn

Arena

507819821Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1105
+13
🇹🇷 Turks · Türkiye
1071
+15
🇩🇪 Bengalis · Germany
1044
-14
🇩🇪 Khmer · Germany
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,727 10:28 14:21 32:09 ⛏ Fast Castle
29 1,401 10:32 15:19 31:56 ⛏ Fast Castle
20 975 12:59 17:28 31:33 ⚔ FC into Scouts
18 878 11:07 16:08 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,480 17,900 14,385 4,100 58,865 63,489
25,400 12,745 15,665 1,500 55,310 67,805
20,945 15,310 11,280 2,950 50,485 56,947
23,560 15,070 6,970 950 46,550 51,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.