AoeStats
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Pilgrims

509699979Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 14m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1050
+15
🇲🇽 Bohemians · Mexico
1020
+16
🇩🇪 Hindustanis · Germany
1007
+16
🇩🇪 Malay · Germany
988
+17
🇺🇸 Mapuche · United States
1095
-19
🇬🇧 Varangians · United Kingdom
1020
-16
🇲🇽 Teutons · Mexico
1010
-16
🇺🇸 Byzantines · United States
940
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 803 12:53 — — ⛏ Fish Boom
23 329 10:19 — — ⛏ Fish Boom FC
20 275 — — — ⛏ Fish Boom
19 264 12:00 — — ⛏ Fish Boom into Fire Galleys
15 207 10:49 — — ⛏ Fish Boom
11 152 7:18 — — ⛏ Fish Boom
10 143 12:51 — — ⛏ Fish Boom
10 145 13:24 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,650 3,183 180 100 5,113 5,904
2,375 2,145 330 100 4,950 5,369
1,250 2,725 50 100 4,125 4,670
1,500 2,175 50 105 3,830 3,580
1,650 1,975 50 105 3,780 4,095
1,350 1,775 185 100 3,410 3,823
1,150 1,600 50 100 2,900 2,988
750 1,770 80 100 2,700 2,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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