AoeStats
← Tzichi

Arabia

508102070Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 25m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1387
+14
🇲🇽 Koreans · Mexico
1223
+21
🇺🇸 Hindustanis · United States
1221
+21
🇦🇷 Malians · Argentina
1395
-21
🇦🇷 Burgundians · Argentina
1310
-18
🇦🇷 Saracens · Argentina
1294
-17
Player eAPM Actions Feudal Castle Imperial Opening
85 2,160 10:00 — — ⚔ Scout Rush
58 1,470 9:22 24:06 — ⚔ Archer Rush
40 1,000 9:16 — — ⚔ Archers into Skirms
34 862 12:12 24:58 — ⚔ M@A into Skirms into Archers
24 618 9:54 23:13 — ⚔ Skirmisher Rush
20 514 9:20 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,650 4,834 2,615 0 12,099 12,563
5,300 4,275 580 1,800 11,955 12,811
6,560 3,825 1,385 0 11,770 13,343
6,390 2,912 70 0 9,372 10,540
2,875 3,054 1,180 0 7,109 7,815
3,250 2,769 50 125 6,194 7,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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