AoeStats
← SSBARTO EL MANO LARGA

Arena

510254080Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 67m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1587
+8
🇲🇽 Bohemians · Mexico
1511
+10
🇭🇳 Spanish · Honduras
1347
+17
🇮🇹 Saxons · Italy
1322
+17
🇨🇳 Vietnamese · China
1410
-14
🇦🇷 Khmer · Argentina
1394
-14
🇦🇷 Britons · Argentina
1345
-12
🇨🇳 Franks · China
1342
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 4,019 9:42 13:37 33:52 ⛏ Fast Castle
53 3,570 10:34 14:05 38:42 ⛏ Fast Castle
49 3,341 9:59 13:36 29:24 ⛏ Fast Castle
48 3,230 10:54 15:04 52:49 ⛏ Fast Castle
46 3,118 9:10 12:59 26:05 ⛏ Fast Castle
38 2,586 11:02 15:12 32:37 ⛏ Fast Castle
38 2,586 10:43 15:24 30:10 ⛏ Fast Castle
28 1,878 11:00 15:05 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,265 48,555 22,975 885 138,680 141,366
47,945 40,203 29,515 7,855 125,518 148,607
46,850 47,590 15,665 3,900 114,005 120,065
43,795 38,840 10,740 1,945 95,320 97,541
25,755 38,950 18,700 7,450 90,855 105,789
25,730 37,250 20,480 2,255 85,715 91,613
32,985 33,200 12,800 2,905 81,890 93,583
36,400 12,905 24,705 3,550 77,560 90,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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