AoeStats
← SSBARTO EL MANO LARGA

MegaRandom

510250650Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 30m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1419
+16
🇺🇸 Khmer · United States
1419
+16
1512
-19
🇭🇳 Mongols · Honduras
1336
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,244 9:55 23:51 — ⚔ Scout Rush
37 1,139 8:03 23:39 — ⚔ Scout Rush
36 1,112 10:05 24:02 — ⚔ Scout Rush
32 975 8:07 22:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,895 4,716 2,150 200 16,961 17,129
8,335 4,374 2,645 100 15,454 16,111
6,560 3,334 1,320 750 11,964 12,321
5,805 3,922 710 100 10,537 10,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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